Not only is there a full HD graphical overhaul, but new recruitable characters and boss variants have been added alongside some quality-of-life features. For more details, check the readme of the patch bundle or visit this forum thread.The Android release is a remastered version of the original game. Finally we have made a Lazy Sound Patch Compilation, patches that change FF6 instruments to those of each games in a Lazy way and for testing purpose. As for the download packages, you can download individual ones on each game page or one of these following 5 compilations that include all games. Feel free to label the unknown instruments or submit your instrument names list via the ff6hacking forum. Not all games have their instruments labeled and a standard for naming should be adopted on some less intuitive names. This will require trial-error and some more serious testing. This is why while things like ADSR Data and Looping Data do not change, setting the Pitch Multiplicator Data to an imported instrument from another Squaresoft games in Final Fantasy 6 might not give the same result as in the original game. For all subsequent games Revision 4 was used but likely some games had a different version sharing the Revision 4 differences from Revision 3. Later came Revision 3 for Mystic Quest, Final Fantasy 5, Hanjuku Hero and Secret of Mana. The Squaresoft SPC Engine had 4 major revision 1st implementation was Revision 1 (Final Fantasy 4), then Revision 2 for Romancing Saga. All sample were ripped directly from ROMs and not with SPC files. This is why ADSR Data, Looping Point Data and *hopefully* compatible Pitch Multiplicator Data is included. This BRR database aim to include all Squaresoft BRR samples released in SNES and Satellaview games while having Final Fantasy 6 import option in mind.
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